Taking a single hit from an enemy bullet kills the player, requiring them to restart the level. Weapons picked up by the player have limited ammunition and break easily, requiring the player to rely on defeating enemies to attain new weapons, or making melee kills. Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. The game uses a limited palette of colors – whites, blacks, and reds – to aid the player in focusing on key elements. The game moves faster when they look around, move or shoot, giving them situational awareness to respond to enemy actions, such as altering their course to avoid the path of oncoming bullets. In Superhot, time moves slower when the player does not move. The game was met with positive reception, with reviewers considering the title to be an innovative take on the first-person shooter genre. A standalone expansion, Superhot: Mind Control Delete, which utilizes roguelike elements such as procedural generation and permadeath, became available through early access in December 2017 and was released officially on 16 July 2020. A rebuilt version of the game to better support virtual reality, Superhot VR, was released for the Oculus Rift, HTC Vive, and PlayStation VR headset devices. Versions for the Xbox One, PlayStation 4, and Nintendo Switch were released in May 2016, July 2017, and August 2019, respectively. Superhot was released for Microsoft Windows, OS X, and Linux in February 2016. Widespread attention from the demonstration prompted the team to develop the full game, using Kickstarter to secure funding to complete the title. The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves this creates the opportunity for the player to assess their situation in slow motion and respond appropriately, making the gameplay similar to strategy video games. Whoopie), strngthrows (not very powerful), +1HP (it was buggy before.Superhot is an independent first-person shooter (FPS) video game developed and published by Superhot Team. Don't bother with "lethalcharge".ĬRAP HACKS THAT YOU SHOULDN'T TAKE: +bullets (unless the other option is worse), defbul (you get hit more often than you deflect them), piercing (too situational), lethalcharge (easier to kill them), strongp (saves ONE punch. Here, use "fastmove", "berzerk", "rndmle", "ironfst" and "chaincrg". Remember you can use charge to get away from an exploding mushroom guy as easily as it can bring you to one. Just get the katana back in your hand.įor DOG (charge): Cooldown on charge is short, so use it liberally. Don't try to get fancy with killing guys on recalls unless it is super safe. Take "hidshurkn" for a backup if you have to throw your katana between recall cooldowns. Grab "flwrecall", "berzerk", and "wpnmstr" if you can. Ignore the NINJA-specific hack "piercing". Don't be afraid to throw the katana a lot. Grab "perfswitch" and "ultraswitch" for god mode.įor NINJA (recall): Obviously, taking advantage of the katana (one of the best weapons in the game) is what you are going for. Outside of hotswitch, I play ADDICT and CLIENT about the same. ADDICT is my go-to core for harder levels. If you (for example) start down a gun-centric build for Ninja, it's okay to build on the guns and use recall in rare conditions.įor CLIENT (endurance): Gunner builds (quickshot, ricochet, rndgun) work great as do Zerker builds (berzerk, rndmle, telstreak, wpnmstr)įor ADDICT (hotswitch): Hotswitch is a great get-out-of-eating-a-bullet-free card. Sometimes you don't get hacks that aren't specific for your core. This one is obvious, but pick hacks that synergize with not only your core but also your other hacks. If you are NOT down any hearts and a boss shows up, avoid the boss and attack the regulars.ĥ. If you are down 1 (or 2) hearts and a boss shows up, only attack the boss. This is a great way to move as it gives you great control without speeding up the action too much.ģ. When you do have to move, always jump and hold down the spacebar. Stand still and do a quick 360 after every kill to see where the enemies are, then plan your attack.Ģ. The easiest and fastest way to lose is to move too much.
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